IAgentCharacter::GetIdleOn
HRESULT GetIdleOn(
long * pbOn // address of idle processing flag
);
Indicates the automatic idle processing state for a character.
- Returns S_OK to indicate the operation was successful.
- pbOn
- Address of a variable that receives True if the Microsoft Agent server automatically plays Idling state animations for a character and False if not.
See Also
IAgentCharacter::SetIdleOn