Platform SDK: Agent

IAgentCharacterEx::SetLanguageID

HRESULT SetLanguageID(
   long langID  // language ID setting of character
); 

Sets the language ID set for the character.

langID
The language ID setting for the character.

A Long integer specifying the language ID for the character. The language ID (LANGID) for a character is a 16-bit value defined by Windows, consisting of a primary language ID and a secondary language ID. You can use the following values for the specified languages. For more information, see the Platform SDK documentation.

Arabic (Saudi) 0x0401 Italian 0x0410
Basque 0x042d Japanese 0x0411
Chinese (Simplified) 0x0804 Korean 0x0412
Chinese (Traditional) 0x0404 Norwegian 0x0414
Croatian 0x041A Polish 0x0415
Czech 0x0405 Portuguese (Portugal) 0x0816
Danish 0x0406 Portuguese (Brazil) 0x0416
Dutch 0x0413 Romanian 0x0418
English (British) 0x0809 Russian 0x0419
English (US) 0x0409 Slovakian 0x041B
Finnish 0x040B Slovenian 0x0424
French 0x040C Spanish 0x0C0A
German 0x0407 Swedish 0x041D
Greek 0x0408 Thai 0x041E
Hebrew 0x040D Turkish 0x041F
Hungarian 0x040E    

If you do not set the language ID for the character, its language ID will be the current system language ID if the corresponding Agent language DLL is installed; otherwise, the character's language will be English (US).

This property also determines the language for the word balloon text, the commands in the character's pop-up menu, and the speech recognition engine. It also determines the default language for TTS output. To determine if there is a compatible speech engine available for the character's language, use IAgentCharacterEx::GetSRModeID or IAgentCharacterEx::GetTTSModeID.

If you try to set the language ID for a character and the Agent language resources, the code page, or a display font for the language ID is not available, Agent returns an error and the character's language ID remains at its last setting. Setting this property does not return an error if there are no matching speech engines for the language.

This property applies only to your client application's use of the character; the setting does not affect other clients of the character or other characters of your client application.

Note  If you set the character's language ID to a language that supports bidirectional text (such as Arabic or Hebrew), but the system running your application does not have bidirectional support installed, text will appear in the word balloon in logical rather than display order.

See Also

IAgentCharacterEx:GetLanguageID, IAgentCharacterEx::GetSRModeID, IAgentCharacterEx::GetTTSModeID