Platform SDK: Agent |
HRESULT SetSoundEffectsOn( long bOn // character sound effects setting );
Determines whether the character's sound effects are played.
This setting determines whether sound effects compiled as a part of the character are played when you play an associated animation. This property's setting applies to all clients of the character. The setting is also subject to the user's global sound effects setting in IAgentAudioOutputProperties::GetUsingSoundEffects.
IAgentCharacter::GetSoundEffectsOn, IAgentAudioOutputProperties::GetUsingSoundEffects