Platform SDK: Agent |
HRESULT Command( long dwCommandID, // Command ID of the best match IUnknown * punkUserInput // address of IAgentUserInput object );
Notifies a client application that a Command was selected by the user.
Use QueryInterface to retrieve the IAgentUserInput interface.
The server notifies the input-active client when the user chooses a command by voice or by selecting a command from the character's pop-up menu. The event occurs even when the user selects one of the server's commands. In this case the server returns a null command ID, the confidence score, and the voice text returned by the speech engine for that entry.